But it works.
Okay, so, more for my benefit than anyone else’s, here’s what still needs to be done for the first demo build of ‘Clicksmith’.
The Guild Hall:
WELL I THINK THAT’S IT. It really isn’t much. Maybe I’ll have it done soon!
So, I didn’t get everything done that I wanted to get done today. And then some. I blame sleep deprivation, League of Legends, and Dungeons & Dragons. The good news is that I still totally got work done. This is an in-use screenshot of the forge, which is what I spent most of the day working on. It doesn’t have much added visually, but a lot of the work went into generalizing the item/recipe/craft system to be more flexible and flavorful. I’m really tired but if I’m still not done tomorrow, I’ll write up a manifesto detailing what I want in the first demo build, and what’s already done.
Also, gimme feedback. Tell me what you want in your unnecessarily-detailed blacksmithing-themed clicking game.
Yep this is what I’m doing now.
Ideally a demo of the game is going to be up and running tomorrow. I got a website I can put it up onto and everything.
Yep. My clicking game has crafting in it. Archimedes is probably spinning in his grave or something. (And causing a lot of water to be raised efficiently in the process.)
Another monster. Not too pleased with it, but what else is new?
This is the Batterelf. Batterelves are extremely violent creatures who detest their nature. While the thinking, living creature itself is very docile, every Batterelf grows at least two ‘arms’, which, while brainless, function on instinct and are vicious killers and saboteurs. A Batterelf’s arms will lash out at any nearby organic or electronic organism, tearing pieces off with their strong metallic jaws.
Batterelves can’t control their arms, though they can render them inert. However, the Batterelf has no other means of acquiring sustenance, and the arms are its only mouths, and thus they’re forced to ‘let loose’ lest they starve.
A Batterelf converts excess food into chemical energy, which can then be converted into electrical energy at a rapid rate at will. This electrical energy can be transferred through numerous parts of the Batterelf’s body, including its ‘hands’.
Many corporations will keep a Batterelf or two on retainer in case of a blackout, employing them as UPSs until the power is restored or until the corporation runs out of expendable employees.
So I missed two nights. I can recover!
Rather than drawing a mutant, I wanted to go with a Mortasheen monster tonight, which meant drawing a little less from a generator and more from my own ideas. I have mixed feelings about the result.
This is the Band-Ill. It is an ambush predator, appearing as a pile of discarded, soiled rags when inert. When potential prey comes near, the Band-Ill propels itself towards its target and engulfs it in its many clothy tendrils, immobilizing weaker creatures immediately and subduing larger prey over the course of hours. Once it has claimed a victim, the Band-Ill secretes a corrosive slime on the inside of its cocoon, dissolving the victim over a course of several days.
The Band-Ill requires only fabric and a small amount of protein to survive. It has been designed to process the remaining material into an easily-digestible slurry upon which the Band-Ill’s allies that are too weak or otherwise poorly designed for combat can feed.
While feeding, the Band-Ill is capable of sluggish locomotion. It takes advantage of this period as much as possible, becoming restless if it’s forced to stop for any reason. It is an old Mortasheen adage: “When you need to feed, follow the red-slick road.”
(I would love to hear some feedback on this.)
(By the way, favorite part of Don’t Get Spooked has gotta be when the abyss gazes back know what I’m sayin’ wink wink.)
No drawing tonight. Hopefully it’ll only be this one night.