Watch me play Smite because I’m lonely and Tumblr is good for that.
I’ve been off of Tumblr for like two weeks and the longer I stay away, the harder it is to bring myself to get back on it.
The potions are all supposed to work but that word has really lost all significance at this point.
Unfortunately Clicksmith is in its downswing as I’m required to move onto different work if I’m going to make a proper career out of being a game designer (Though I’m not saying I’m completely done working on it.). The features you’re requesting are a little too involved at this point in the game’s life cycle and to be honest, the bit about the runes sounds just a retextured version of the potion-brewing found in the cauldron.
You need to break the coal ore up into lumps of coal using the workshop. This was done for the sake of balance. Otherwise, coal would severely out-power all of the other fuels.
Cauldron recipes are any 1 monster loot + any 1 gem dust.
It saves every 30 seconds, but you can also go to the main menu and click ‘Save game’ to save manually, or ‘Export game’ to get a save string you can import elsewhere at your whimsy.
It’s right here. All of my link posts lead to this.
And I might as well use this to say to everyone, I don’t know what’s happening to Clicksmith right now, developmentally. I want to continue with it, because it’s the first thing I’ve really made, though stopping working on it wouldn’t really undo that. But I have upcoming work that requires me to gain solid knowledge of C#. I’m notoriously bad at multitasking projects. I don’t want one to get in the way of the other. Bear with me while I figure things out. At the very least I’m going to try and stamp bugs and put in a little prestige system.
Throw copper and tin into the forge in a ratio of 3:1.